Since I was yea high, I trained myself to become a comic book artist. But after going to college in applied arts, I eventually drifted to the 3D realm and got my A.E.C. in 3D graphic design. I then started working at Funkey Studio in 2001. After 2 years in the field I switched to the gaming industry as an environment artist at DC Studios. There, I learned the ropes of my profession and had the opportunity to try out different paths. Since then, I became a character artist at Ubisoft Montreal. I have a good background in human anatomy, character concept and design. I have experience on a wide range of consoles including handheld, PC, PS2, XBox, PS3 and XBox 360.